﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SyncCore.Sync
{
    public partial class Peer
    {
        ///<summary>是否在房间中。</summary>
        public bool IsInRoom { get; set; }

        ///<summary>是否作为房主。</summary>
        public bool IsHost { get; set; }


        ///<summary>作为房主开始。</summary>
        public void StartGame()
        {

        }


        ///<summary>更新同步信息。</summary>
        public void UpdateSyncMessage()
        {

        }

      
    }
}
